VFX Supervisor & 2D Lead

Adrian
Monroy

Beyond realms of imagination.

Selected work

Selected work

The work speaks first.

Adrian Monroy
Award

Clio Silver 2023 — Visual Effects Topgolf “Come Play Around”

About

Twenty-five years of making the impossible look real.

I fell into visual effects at thirteen, somewhere between the T-Rex in Jurassic Park and that dancing baby on Ally McBeal, and never found a reason to leave. More than twenty-five years later, VFX is still the most interesting problem I know.

Today I work as a VFX Supervisor and 2D Lead, running compositing teams on high-end advertising and episodic work. My credits range from The Matrix Resurrections, Bridgerton, The Sandman and The Old Guard to projects for Meta, Nintendo, Toyota, O2 and M&S.

What I try to bring to a project is range: I have quoted, planned, shot, conformed and comped, so I can speak the language of every department and keep the whole picture in view. And I still enjoy the most challenging ones, the shots that look impossible at first but often come together more easily than expected, with the right knowledge, the right eye and the right team.

VFX Supervision

On-set and in-suite supervision from boards to delivery — making sure what's shot is what the comp needs.

Bidding & Resourcing

Project quoting, resource estimation and client PPMs. Realistic numbers, no surprises in week four.

2D Lead & Compositing

Leading compositing teams in Nuke and Flame. Final-pixel quality, delivered on schedule.

Conform & Finishing

Timeline management and conform in Nuke Studio and Flame, from offline to final master.

Brands I've helped tell stories

MetaNintendoToyotaM&SO2TopgolfAmazon